Feasibility of AR-VR use in autonomous cars for user engagements and its effects on posture and vigilance during transit

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dc.contributor.author Muguro, Joseph
dc.contributor.author LAKSONO, PRINGGO WIDYO
dc.contributor.author SASATAKE, YUTA
dc.contributor.author RUSYDI, MUHAMMAD ILHAMDI
dc.contributor.author MATSUSHITA, KOJIRO
dc.contributor.author SASAKI, MINORU
dc.date.accessioned 2023-05-22T09:43:22Z
dc.date.available 2023-05-22T09:43:22Z
dc.date.issued 2023-04
dc.identifier.uri DOI: 10.5507/tots.2022.019
dc.identifier.uri http://repository.dkut.ac.ke:8080/xmlui/handle/123456789/7951
dc.description.abstract Autonomous driving system (ADS) is anticipated to revolutionize travel by reclaiming lost time and improve safety on the roads. With automation, user-engagements that enhances road monitoring should be considered to maintain vigilance and safety. From the literature, virtual reality (VR) usage in cars offer productivity and increased privacy. This paper explores the efficacy of passenger use of VR headsets to enhance user-engagement during transit. User-engagement was quantified using physiological measures (pupillary response and electrodermal activity) during an in-car VR game/activity experiment. Further, the impacts of engaging with secondary tasks was evaluated using reaction time of pop-up objects. We designed a driving simulation with inbuilt entertaining activities, no-task, game-task, video-task, and mixed-task, played in a real car with a FOVE VR headset on the perimeter track of the Gifu University campus with 15 subjects (average 25.6 years, SD = 6.4). From reaction time, significant difference between tasks was found using one-way ANOVA (F(3,231) = 2.75, p = .0437). A post-hoc test revealed that game and mixed task reaction times were significantly different (p = .0126 and p = .016, respectively) suggesting that task design should consider hazard recognition in a real car. From physiological measures, an increased/sustained effect of user engagement was noted compared with baseline (no-task) suggesting effectiveness in maintaining vigilance. The results also reported a 10-fold improvement in sitting posture compared to baseline. The methodology employed is applicable as an indirect measure of engagement that would find use in productivity and vigilance study in an ADS en_US
dc.language.iso en en_US
dc.publisher Transactions on Transport Sciences en_US
dc.title Feasibility of AR-VR use in autonomous cars for user engagements and its effects on posture and vigilance during transit en_US
dc.type Article en_US


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