dc.contributor.author |
Muguro, Joseph |
|
dc.contributor.author |
Laksono, Pringgo Widyo |
|
dc.contributor.author |
Sasatake, Yuta |
|
dc.contributor.author |
Matsushita, Kojiro |
|
dc.contributor.author |
Sasaki, Minoru |
|
dc.date.accessioned |
2021-10-18T13:27:12Z |
|
dc.date.available |
2021-10-18T13:27:12Z |
|
dc.date.issued |
2021-07-21 |
|
dc.identifier.citation |
Muguro, J.K.; Laksono,
P.W.; Sasatake, Y.; Matsushita, K.;
Sasaki, M. User Monitoring in
Autonomous Driving System Using
Gamified Task: A Case for VR/AR
In-Car Gaming. Multimodal Technol.
Interact. 2021, 5, 40.https://
doi.org/10.3390/mti5080040 |
|
dc.identifier.uri |
https:// doi.org/10.3390/mti5080040 |
|
dc.identifier.uri |
http://repository.dkut.ac.ke:8080/xmlui/handle/123456789/4896 |
|
dc.description.abstract |
Background: As Automated Driving Systems (ADS) technology gets assimilated into the
market, the driver’s obligation will be changed to a supervisory role. A key point to consider is the
driver’s engagement in the secondary task to maintain the driver/user in the control loop. The paper’s objective is to monitor driver engagement with a game and identify any impacts the task has
on hazard recognition. Methods: We designed a driving simulation using Unity3D and incorporated
three tasks: No-task, AR-Video, and AR-Game tasks. The driver engaged in an AR object interception game while monitoring the road for threatening road scenarios. Results: There were no
significant difference of means in the groups as per one-way ANOVA (F(2,33) = 4.34, p = .0213)
suggesting little to no impacts on the task involvement. Game scoring followed three profiles/phases: learning, saturation, and decline profile. From the profiles, it is possible to quantify/infer drivers’ engagement with the game task. Conclusion: The paper proposes alternative monitoring
that has utility, i.e., entertaining the user. Further experiments AR-Game focusing on real-world car
environment will be performed to confirm the performance following the recommendations derived from the current test. |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
MDPI |
en_US |
dc.title |
User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR in-Car Gaming |
en_US |
dc.type |
Article |
en_US |