Abstract:
In the recent past,technological innovations have enabled a constant spread of novel immersive and interactive services that pose ever-increasing demands to the available communication networks and add to their load. Instances include: social TV, immersive environments, mobile gaming, HDTV over mobile, 3D virtual world, book/newspaper consumption, social networking, and IPTV applications, just to mention a measurement of Quality of Experience (QoE), especially in mobile networks, is the challenge which needs to be addressed since the relation between the perception of quality and quantifying Experience has to bring together the principle elements of the User, Technology and Business.